Sunday, July 8, 2012
4017. Octo Tot
SONIC Drive-In is an American drive-in fast-food restaurant chain based in Oklahoma City, Oklahoma, complete with carhops who sometimes wear rollerskates. As of August 31, 2011, there were 3,561 restaurants in 43 U.S. states, serving approximately 3 million customers per day. In 2011, it was ranked 10th in QSR Magazine’s rankings of the top 50 quick-service and fast-casual restaurant brands in the nation. The chain is distinguished for its use of carhops on roller skates, and annually hosts a competition to determine the top skating carhop in its system.The company also hosts the Dr Pepper SONIC Games, an internal competition between drive-in employees. Its slogan is “America’s Drive-In.” Following World War II, Troy N. Smith Sr., SONIC's founder, returned to his hometown of Seminole, Oklahoma, where he became employed as a milkman. He decided to work delivering bread because bread was not as heavy as milk. Soon afterwards, Smith purchased the Cottage Cafe, a little diner in Shawnee, Oklahoma. Before long he sold it and opened a fast food restaurant, Troy's Pan Full of Chicken, on the edge of town. In 1953, Smith went in with a business partner to purchase a five-acre parcel of land that had a log house and a walk-up root beer stand, already named the Top Hat. The two men continued with the operation of the root beer stand and converted the log house into a steak fast food restaurant. After realizing that the stand was averaging $700 a week in the sale of root beer, hamburgers and hot dogs, Smith decided to focus on the more-profitable root beer stand. He also bought out his business partner. Originally, Top Hat customers would park their automobiles anywhere on the gravel parking lot and walk up to place their orders. However, on a trip to Louisiana, Smith saw a drive-in that used speakers for ordering. He realized that he could increase his sales if he could control the parking and have the customers order from speakers at their cars. Carhops would deliver food orders to customers. Smith borrowed several automobiles from a friend who owned a used-car lot to establish a layout for controlled parking. He also had some so-called "jukebox boys" come in and wire an intercom system in the parking lot. Sales tripled immediately and his little root beer stand was on its way to becoming a huge success. Charles Woodrow Pappe, an entrepreneur, stopped — by chance — at the Shawnee drive-in and was very impressed. He got out of his car and began to take measurements of the stalls, trying to determine why they were not all the same size, assuming that it was an essential ingredient of the business plan. Smith came out and introduced himself and explained that the stalls were different sizes simply because different-sized automobiles had been used when he laid out everything. The two men hit it off and based on nothing more than a handshake in 1956, negotiated the first franchise location in Woodward, Oklahoma. By 1958, two more drive-ins were built in Oklahoma (Enid and Stillwater). Upon learning that the Top Hat name was already trademarked, Smith and Pappe changed the name to Sonic in 1959. The new name worked with their existing slogan "Service with the Speed of Sound". After the name change, the first Sonic sign was installed at the Stillwater Top-Hat Drive-In. Because of that sign, the Stillwater Sonic is considered to be the first Sonic Drive-In; the original sign still can be seen there. Although Smith and Pappe were being asked to help open new franchise locations, there was, however, no royalty plan in place. The pair decided to have their paper company charge an extra penny for each SONIC-label hamburger bag it sold. The proceeds were to be split between Smith and Pappe. The first franchise contracts under this plan were drawn up by Smith's landlord, O.K. Winterringer, who was also his lawyer. At the time, there was no joint marketing plan or standardized menu and few operating requirements.
4016. Captain Gutt
Captain Gutt was a Gigantopithecus that took to being a self-styled master and captain of the high seas, taking whatever food he could find by theft and hoarding it with the help of his crew. Gutt took to the seas on a massive ice floe that resembled a galleon made of ice and plant matter. Out at sea, Gutt encountered a number of animals, all stranded, and took it upon himself to rescue them so as to make them his crew, after which they took to a piratical lifestyle and raided ice floes with other creatures, notably one ridden by Manny, Sid, Diego and Sid's Grandmother, launching massive chunks of ice at it in an attack. At some point, Gutt and his crew captured Scrat, who was lost at sea and had found a map of sorts, etched onto an acorn shell: Gutt and his crew forced the Saber-tooth squirrel to board their ship as a captive. As a hostile ape character, Gutt showed a short temper when provoked, as well as the capability of grim humor at the expense of others. To newly-caught animals, Gutt put on an oily, patronizing persona to entice them to join his crew. As a Gigantopithecus, Gutt was a large, sinewy primate, that, despite his bulk, was capable of fast movements, such as the ability to climb virtually any surface, if the need arose. Gutt often made use of all four of his limbs, for his legs had hands rather than feet, and could stand on his arms to gesture with his legs and hand-feet. Gutt sported a scalp of black hair which resembled a tricorne hat and a greying beard on his face, which was topped with a mouth mouth full of yellow and yellowing teeth. Along with this, Gutt's back fur tapered over his frame at the back, resembling a pirate captain's coat. When the need arose, Gutt could engage others in battle, using a sawfish skull to fight as one might use a sword. Jeremy Renner was originally picked to voice Captain Gutt, but was later unavailable to voice the ape; it was later decided that Peter Dinklage would fill the role and voice the villain.
4015. Squint
Squint is a paleolagus who is part of Gutt's crew in Ice Age: Continental Drift. Squint packs an amazing amount of crazy into his diminutive, prehistoric rabbit frame. If he were more than three feet tall and his adorable bunny ears didn’t always seem to pop up when agitated, he might genuinely be terrifying. His two great passions are his bone knife and unprovoked acts of violence. Squint is definitely the bad boy of the swashbuckling crew, with a thirst for violence that borders on insanity (most likely the reason captain Gutt decided to let the tiny, prehistoric rabbit on his crew). This paleolagus is anything but classy, always letting out some rude or rancid comment, or making some embarrasing gesture (which seems to get on his shipmates nerves, at times). And like any rabbit, this little energizer bunny has enough energy to keep an animal 10 times his weight going for days. But most importantly, as any crew member knows, never call Squint cute or cuddly 'cause once he raises his ears in aggitation you have 5 seconds to run before you bunny chow.
4014. Manny the mammoth
Manfred (aka Manny) is one of the main protagonists of the Ice Age franchise. He is a male bull woolly mammoth who is the husband (former boyfriend) of Ellie and the father of Peaches. He is voiced by Ray Romano. Manny is a short-tempered and furry mammoth. While his true name is Manfred, many other characters throughout the Ice Age movies simply call him "Manny." A custom begun by Sid, who aptly nick-named him "Manny the Moody Mammoth". During the scene involving the cave paintings, in the first Ice Age movie, we learn that Manny's first mate and son were hunted and killed by a clan of Cro-Magnons. It's apparent that this is the reason Manny dislikes socializing with other animals — he's afraid, because, if he ever allowed himself to care for someone again, the chance of him losing them would always be there. This has also led Manny to despise creatures that kill for reasons other than food or survival. Manny has a firm belief that an animal should only have a relationship with one other animal for as long as they're alive together. "If you find a mate in life, you should be loyal". Since his partner was killed, it's likely that he believes that he should never have another partner (i.e. stay loyal). This led to great inward conflict for him because of his feelings for Ellie in Ice Age 2, with his friends advising him to move on with his life. As the world shifts around him, so does Manny’s family. Peaches is no longer a baby, but a quirky teenager just as off-beat as her mother Ellie and opinionated as Manny. Manny’s tendency to be overprotective spurs a terrible argument between father and daughter - just before the world splits apart, casting him out to sea and separating him from his family and herd. Now he vows to do everything he can to get back to his family and make amends with his daughter. And despite every obstacle thrown at him in this colossal adventure, Manny is still our powerful hero from IA3, and quite up to the task.
4012-4013. Sid the Sloth and Red Fish
Sid (Full-name, Sidney) is a ground sloth who appears in all Ice Age movies. He is voiced by John Leguizamo. Little is known from Sid's life other than that Sid once lived in a tree with other sloths that always wanted to leave Sid behind when the migration occurred, using several different ways to leave him behind. What is clear is that Sid's mother always told him that "bad news is just good news in disguise" prior to abandoning him for good. In an infamous cut scene, a crazy female sloth called Sylvia wanted to be the mate of Sid and often chased him around, although Sid was obviously freaked out by her approach and her dreams of her having a relationship with him, he was not interested in her and more then often tried to think of diversions to get rid of her. Even though, she did care and was loyal to him, he did not return the affections and he finally got rid of her, by pretending to be hunted by Diego, leaving Sylvia to realize that he did not like her at all and was greatly offended by his scam that she told Diego to eat and finally leaving him alone, when Diego wouldn't let go of Sid, he calls for Sylvia. It is not known whether or not that Sid did care for Sylvia or not as their relationship was thrown aside, for the main story to develop in construction. Sid is an accident-prone ground sloth, who stands and walks like a human with ping-pong ball-like eyes (one is bigger then the other), a button nose, buck teeth, and whitish yellow fur. Sid has long claws on his hands and feet and a curled tail. Sid is portrayed as unfit and naive. However, he is also talkative, positive, caring, and loyal towards his friends. Though childish and goofy at times, Sid shows keen insight into the lives of his friends and interests of the herd, such as seemingly being the only one aware of Diego's fear of water and Manny's growing crush on Ellie, in the second film. Sid also suffers from a lateral lisp, which makes his "S" and "C" pronunciation rather "wet" or "spitty". Sid is usually the one getting knocked about, either by accident or on purpose. He is considered the only character with bad karma, but immediately learns his lesson soon afterwards.
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