Showing posts with label Advertising Character. Show all posts
Showing posts with label Advertising Character. Show all posts
Thursday, August 9, 2012
4133. Pepsiman and Paint Bucket
Pepsiman is an official Pepsi mascot from Pepsi's Japanese corporate branch. The design of the Pepsiman character is attributed to Canadian comic book artist Travis Charest, created sometime around the mid 1990s. Pepsiman took on three different outfits, each one representing the current style of the Pepsi can in distribution. Twelve commercials were created featuring the character. His role in the advertisements is to appear with Pepsi to thirsty people or people craving soda. Pepsiman happens to appear at just the right time with the product. After delivering the beverage, sometimes Pepsiman would encounter a difficult and action oriented situation which would result in injury. In 1996, Sega-AM2 released the Sega Saturn version of its arcade fighting game Fighting Vipers. In this game Pepsiman was included as a special character, with his specialty listed as being the ability to "quench one's thirst". He does not appear in any other version or sequel. In 1999, KID developed a video game for the PlayStation entitled Pepsiman. As the titular character, the player runs, skateboards, rolls, and stumbles through various areas, avoiding dangers and collecting cans of Pepsi all while trying to reach a thirsty person as in the commercials.
Wednesday, August 8, 2012
4129. Pepsiman and Grim Reaper
Pepsiman is an official Pepsi mascot from Pepsi's Japanese corporate branch. The design of the Pepsiman character is attributed to Canadian comic book artist Travis Charest, created sometime around the mid 1990s. Pepsiman took on three different outfits, each one representing the current style of the Pepsi can in distribution. Twelve commercials were created featuring the character. His role in the advertisements is to appear with Pepsi to thirsty people or people craving soda. Pepsiman happens to appear at just the right time with the product. After delivering the beverage, sometimes Pepsiman would encounter a difficult and action oriented situation which would result in injury. In 1996, Sega-AM2 released the Sega Saturn version of its arcade fighting game Fighting Vipers. In this game Pepsiman was included as a special character, with his specialty listed as being the ability to "quench one's thirst". He does not appear in any other version or sequel. In 1999, KID developed a video game for the PlayStation entitled Pepsiman. As the titular character, the player runs, skateboards, rolls, and stumbles through various areas, avoiding dangers and collecting cans of Pepsi all while trying to reach a thirsty person as in the commercials. PepsiMan Meets...The Universal Monsters! Part One saw him get grabbed by a generic Skeleton, have his head crushed by Frankenstein (actually his Monster), be enwrapped by a Terror Tree (might be an Ozian Arboreal), reposed in a Coffin, haunted by a Ghost, carried Julie Adams-style by The Creature (from the Black Lagoon), about to be conked by a GiantGorilla (too small for King Kong, possibly Mighty Joe Young), your typical Witch cooking him up in a brew, frightened by bats outside a Gravestone and standing shocked behind The Wolf Man!! These caps came with a 500ml Pepsi and it took several carbonated concoctions for me to get the set. Part Two's batch were attached to 1.5 litre bottles of the bubbly beverage. Now PepsiMan met the Metaluna Mutant, was swallowed by Horror Shark (Spielberg wanted too much dough to allow it to be called Jaws), tossed by the Mummy, chained by the Grim Reaper, share a pop with Dracula, be experimented on by the unknown Dr. Mad and flashed by The Invisible Man!
4122. Werewolf and Pepsi Man
Pepsiman is an official Pepsi mascot from Pepsi's Japanese corporate branch. The design of the Pepsiman character is attributed to Canadian comic book artist Travis Charest, created sometime around the mid 1990s. Pepsiman took on three different outfits, each one representing the current style of the Pepsi can in distribution. Twelve commercials were created featuring the character. His role in the advertisements is to appear with Pepsi to thirsty people or people craving soda. Pepsiman happens to appear at just the right time with the product. After delivering the beverage, sometimes Pepsiman would encounter a difficult and action oriented situation which would result in injury. In 1996, Sega-AM2 released the Sega Saturn version of its arcade fighting game Fighting Vipers. In this game Pepsiman was included as a special character, with his specialty listed as being the ability to "quench one's thirst". He does not appear in any other version or sequel. In 1999, KID developed a video game for the PlayStation entitled Pepsiman. As the titular character, the player runs, skateboards, rolls, and stumbles through various areas, avoiding dangers and collecting cans of Pepsi all while trying to reach a thirsty person as in the commercials. PepsiMan Meets...The Universal Monsters! Part One saw him get grabbed by a generic Skeleton, have his head crushed by Frankenstein (actually his Monster), be enwrapped by a Terror Tree (might be an Ozian Arboreal), reposed in a Coffin, haunted by a Ghost, carried Julie Adams-style by The Creature (from the Black Lagoon), about to be conked by a GiantGorilla (too small for King Kong, possibly Mighty Joe Young), your typical Witch cooking him up in a brew, frightened by bats outside a Gravestone and standing shocked behind The Wolf Man!! These caps came with a 500ml Pepsi and it took several carbonated concoctions for me to get the set. Part Two's batch were attached to 1.5 litre bottles of the bubbly beverage. Now PepsiMan met the Metaluna Mutant, was swallowed by Horror Shark (Spielberg wanted too much dough to allow it to be called Jaws), tossed by the Mummy, chained by the Grim Reaper, share a pop with Dracula, be experimented on by the unknown Dr. Mad and flashed by The Invisible Man!
Tuesday, August 7, 2012
4101. Pepsi Man playing Baseball
Pepsiman is an official Pepsi mascot from Pepsi's Japanese corporate branch. The design of the Pepsiman character is attributed to Canadian comic book artist Travis Charest, created sometime around the mid 1990s. Pepsiman took on three different outfits, each one representing the current style of the Pepsi can in distribution. Twelve commercials were created featuring the character. His role in the advertisements is to appear with Pepsi to thirsty people or people craving soda. Pepsiman happens to appear at just the right time with the product. After delivering the beverage, sometimes Pepsiman would encounter a difficult and action oriented situation which would result in injury. In 1996, Sega-AM2 released the Sega Saturn version of its arcade fighting game Fighting Vipers. In this game Pepsiman was included as a special character, with his specialty listed as being the ability to "quench one's thirst". He does not appear in any other version or sequel. In 1999, KID developed a video game for the PlayStation entitled Pepsiman. As the titular character, the player runs, skateboards, rolls, and stumbles through various areas, avoiding dangers and collecting cans of Pepsi all while trying to reach a thirsty person as in the commercials.
4097. Pepsi Man and Bubble Gum
Pepsiman is an official Pepsi mascot from Pepsi's Japanese corporate branch. The design of the Pepsiman character is attributed to Canadian comic book artist Travis Charest, created sometime around the mid 1990s. Pepsiman took on three different outfits, each one representing the current style of the Pepsi can in distribution. Twelve commercials were created featuring the character. His role in the advertisements is to appear with Pepsi to thirsty people or people craving soda. Pepsiman happens to appear at just the right time with the product. After delivering the beverage, sometimes Pepsiman would encounter a difficult and action oriented situation which would result in injury. In 1996, Sega-AM2 released the Sega Saturn version of its arcade fighting game Fighting Vipers. In this game Pepsiman was included as a special character, with his specialty listed as being the ability to "quench one's thirst". He does not appear in any other version or sequel. In 1999, KID developed a video game for the PlayStation entitled Pepsiman. As the titular character, the player runs, skateboards, rolls, and stumbles through various areas, avoiding dangers and collecting cans of Pepsi all while trying to reach a thirsty person as in the commercials.
4093. M and M Pink
October is National Breast Cancer Awareness Month and to commemorate it, we've created special packs of M&M'S® Chocolate Candies. Our special pink blend represents our continued support of Susan G. Komen for the Cure® and its promise to save lives and end breast cancer forever. It's a sweet, simple way to cheer patients, friends and loved ones.
Monday, August 6, 2012
4086. MisDo Ostrich
Mister Donuts is an American chain that is very popular in Japan. It appears that Mister Donuts chain wasn’t so popular in America, rival chain Dunkin’ Donuts has more success in America. Ironically, it’s the other way around in Japan. Dunkin’ Donuts failed in Japan because Japanese people found their donuts too sweet but Mister Donuts being less sweet and more simpler, appeal to Japanese more. Mister Donuts in Japan is owned by a Japanese company so the menu is tailored to Japanese taste. They even sell Chinese food in their Japanese stores. One of their best-selling donuts in Japan are the simple Old Fashioned donuts. There are a few varieties of this one like the Honey Old Fashioned Donut. So, to celebrate Mister Donuts’s forty years in Japan last January 27, 2010, they’re giving away “Lucky Cards” to customers who spend ¥600 or more on Mister Donuts. These are scratch cards. When you scratch them, it tells how many “points” you won (either 3, 5, 40 or 150 points. The points can be collected and redeemed for prizes such as this exclusive Mister Donut's 40th Anniversary Toys.
4085. MisDo Lion
Mister Donuts is an American chain that is very popular in Japan. It appears that Mister Donuts chain wasn’t so popular in America, rival chain Dunkin’ Donuts has more success in America. Ironically, it’s the other way around in Japan. Dunkin’ Donuts failed in Japan because Japanese people found their donuts too sweet but Mister Donuts being less sweet and more simpler, appeal to Japanese more. Mister Donuts in Japan is owned by a Japanese company so the menu is tailored to Japanese taste. They even sell Chinese food in their Japanese stores. One of their best-selling donuts in Japan are the simple Old Fashioned donuts. There are a few varieties of this one like the Honey Old Fashioned Donut. So, to celebrate Mister Donuts’s forty years in Japan last January 27, 2010, they’re giving away “Lucky Cards” to customers who spend ¥600 or more on Mister Donuts. These are scratch cards. When you scratch them, it tells how many “points” you won (either 3, 5, 40 or 150 points. The points can be collected and redeemed for prizes such as this exclusive Mister Donut's 40th Anniversary Toys.
4084. MisDo Lizard
Mister Donuts is an American chain that is very popular in Japan. It appears that Mister Donuts chain wasn’t so popular in America, rival chain Dunkin’ Donuts has more success in America. Ironically, it’s the other way around in Japan. Dunkin’ Donuts failed in Japan because Japanese people found their donuts too sweet but Mister Donuts being less sweet and more simpler, appeal to Japanese more. Mister Donuts in Japan is owned by a Japanese company so the menu is tailored to Japanese taste. They even sell Chinese food in their Japanese stores. One of their best-selling donuts in Japan are the simple Old Fashioned donuts. There are a few varieties of this one like the Honey Old Fashioned Donut. So, to celebrate Mister Donuts’s forty years in Japan last January 27, 2010, they’re giving away “Lucky Cards” to customers who spend ¥600 or more on Mister Donuts. These are scratch cards. When you scratch them, it tells how many “points” you won (either 3, 5, 40 or 150 points. The points can be collected and redeemed for prizes such as this exclusive Mister Donut's 40th Anniversary Toys.
4083. MisDo Squirrel
Mister Donuts is an American chain that is very popular in Japan. It appears that Mister Donuts chain wasn’t so popular in America, rival chain Dunkin’ Donuts has more success in America. Ironically, it’s the other way around in Japan. Dunkin’ Donuts failed in Japan because Japanese people found their donuts too sweet but Mister Donuts being less sweet and more simpler, appeal to Japanese more. Mister Donuts in Japan is owned by a Japanese company so the menu is tailored to Japanese taste. They even sell Chinese food in their Japanese stores. One of their best-selling donuts in Japan are the simple Old Fashioned donuts. There are a few varieties of this one like the Honey Old Fashioned Donut. So, to celebrate Mister Donuts’s forty years in Japan last January 27, 2010, they’re giving away “Lucky Cards” to customers who spend ¥600 or more on Mister Donuts. These are scratch cards. When you scratch them, it tells how many “points” you won (either 3, 5, 40 or 150 points. The points can be collected and redeemed for prizes such as this exclusive Mister Donut's 40th Anniversary Toys.
4081. MisDo Bull
Mister Donuts is an American chain that is very popular in Japan. It appears that Mister Donuts chain wasn’t so popular in America, rival chain Dunkin’ Donuts has more success in America. Ironically, it’s the other way around in Japan. Dunkin’ Donuts failed in Japan because Japanese people found their donuts too sweet but Mister Donuts being less sweet and more simpler, appeal to Japanese more. Mister Donuts in Japan is owned by a Japanese company so the menu is tailored to Japanese taste. They even sell Chinese food in their Japanese stores. One of their best-selling donuts in Japan are the simple Old Fashioned donuts. There are a few varieties of this one like the Honey Old Fashioned Donut. So, to celebrate Mister Donuts’s forty years in Japan last January 27, 2010, they’re giving away “Lucky Cards” to customers who spend ¥600 or more on Mister Donuts. These are scratch cards. When you scratch them, it tells how many “points” you won (either 3, 5, 40 or 150 points. The points can be collected and redeemed for prizes such as this exclusive Mister Donut's 40th Anniversary Toys.
Thursday, July 12, 2012
4029. Chick-fil-A Mascot
Chick-fil-A (referring to "fillet") is an American quick service restaurant chain headquartered in the Atlanta suburb of College Park, Georgia, United States, specializing in chicken entrées and is known for promoting the company founder's Christian values. Long associated with the Southern United States, where it has been a cultural icon, the chain has expanded. As of April 2012, Chick-fil-A has 1,614 restaurants in 39 states and the District of Columbia, and is focusing future growth in the American Midwest, the Philippines, Mexico, and southern California. Chick-fil-A had historically been identified with shopping malls, as most of its original restaurants were in their food courts. Its first freestanding store opened in 1986; most of its new restaurants also are freestanding.[5] As of 2012, the chain has over 1000 such units. It also has over two dozen drive-through-only locations.[6] Chick-fil-A also can be found at universities, hospitals, and airports through licensing agreements. The chain grew from the Dwarf Grill (later the Dwarf House, a name still used by the chain), a restaurant opened by S. Truett Cathy, who is still the company's chairman, in the Atlanta, Georgia suburb of Hapeville in 1946. This restaurant is near the now-demolished Ford plant, where some workers ate between shifts. The first Chick-fil-A that is in a mall opened in Atlanta's Greenbriar Mall in 1967. The company's current trademarked slogan, "We Didn't Invent the Chicken, Just the Chicken Sandwich," refers to their flagship menu-item, the popular quick-serve or fast-food chicken sandwich. In 1961, Cathy found a pressure-fryer that could cook the sandwich chicken in the same amount of time it took to cook a fast-food hamburger. Since 1994, the Atlanta-based company has been the title sponsor of the Peach Bowl, an annual college football bowl game played in Atlanta. Beginning in the 2006 season, the Peach Bowl became the Chick-fil-A Bowl. Chick-fil-A also is a key sponsor of the SEC, ACC, and Big 12 conferences of college athletics.
Thursday, July 5, 2012
4003. Tony the Tiger
Tony the Tiger is the advertising cartoon mascot for Kellogg's Frosted Flakes (also known as Frosties) breakfast cereal, appearing on its packaging and advertising. More recently, Tony has also become the mascot for Tony's Cinnamon Krunchers and Tiger Power. Since his debut in 1951, the character has spanned several generations and become a breakfast cereal icon. In 1951, Eugene Kolkey, an accomplished graphic artist and Art Director for Leo Burnett, sketched a character for a contest to become the official mascot of a then brand-new breakfast cereal. Kolkey designed a tiger named Tony (named after an ad man at Leo Burnett - Raymond Anthony Wells - see obiturary 2002 Chicago Tribune) and selected Martin Provensen for the finished artwork. Tony competed against three other potential mascots for the public's affection: Katy the Kangaroo (originated by Robert Dulaney in the early sixties), Elmo the Elephant, and Newt the Gnu. Within the year, the other mascots were dropped (with Elmo and Newt never once gracing the front of the box), and Tony was given a son, Tony Jr. Tony the Tiger would eventually become a cereal icon. A recognizable and distinct voice was needed for the Tony the Tiger character. Initially, he was voiced by Dallas McKennon, but shortly after the initial Sugar Frosted Flakes advertisements aired, McKennon was replaced by Thurl Ravenscroft, who spent the next five decades providing the characteristic deep bass voice associated with the character, notably the familiar "They’re Grrrrreat!" catchphrase. John E. Matthews came up with this phrase while working as copywriter for Leo Burnett. In 1958, Tony appeared on Kellogg cereal boxes with Hanna-Barbera characters such as Huckleberry Hound and Snagglepuss. Tony began to be humanized in the 1970s; he was given an Italian-American nationality and consumers were briefly introduced to more of Tony's family including Mama Tony, Mrs. Tony, and a daughter, Antoinette. Tony was a popular figure among the young Italian-American population and it showed in 1974, where he was deemed "Tiger of the Year" in an advertising theme taken from the Chinese Lunar Calendar. The advertising theme declared, "This is the Year of the Tiger and Tony is the Tiger of the Year." Later that year, Tony graced the covers of Italian GQ and Panorama. In addition to Tony's success, during this decade, son Tony Jr. was even given his own short-lived cereal in 1975, Frosted Rice. He would make a comeback in the 2000s by replacing his father as the official mascot. Provensen's original art design for the tiger has changed significantly over the years, as Tony the whimsical, cereal-box-sized tiger with a teardrop-shaped head was replaced by his fully-grown son Jr., who is now a sleek, muscular sports enthusiast--he was a coach for the Monster Wrestlers in My Pocket and a referee for the Monster Sports Stars in My Pocket (see Monster in My Pocket). Tony the Tiger was never limited to American Cereal boxes, appearing on Kellogg's European brand cereal boxes. Tony frequently appears in American commercials as an animated character in a live-action world, frequently with his drawn image rotoscoped over a live character, such as an extreme sports athlete, allowing Tony to not just appear in live-action, but interact as well. The longtime voice of Tony, Thurl Ravenscroft, died in 2005. In North America, he was replaced by announcer Lee Marshall who currently maintains the role. However, advertisements for Frosties in the United Kingdom are revoiced locally; the British Tony is voiced by UK-based Californian voiceover, Tom Clarke-Hill. For some time in the United Kingdom, the rock song "Eye of the Tiger" by Survivor was used in conjunction with Tony's viewings. In Canada, Tony is voiced by animation, commercial and promo voice artist Tony Daniels.
Tuesday, July 3, 2012
3954. Coco the Monkey
In 1963, Coco the Monkey was introduced, and he remains the mascot in those countries where the cereal is known as "Coco Pops," "Choco Krispies", and "Choco Pops." In recent years, the design of Coco has been refined to give him a younger look. Coco's friends are Shortie Giraffe, Randy Rhino, Alan Anteater, Heftie Hippo, Fanny Flamingo, Osmelda Ostrich, and Kylie Kangaroo, while Crafty Croc and the gorillas are his arch-enemies. More recent advertisements (2009) in the United Kingdom have opted away from using Coco and his friends opting for things such as dancing milkmen and astronauts. Coco is still present on the box of the cereal and at the end of the advertisement but is no longer the feature character. However, the 2009 cereal box has Coco's head as the main feature, with the title 'Coco Pops' and the cereal bowl smaller and on the right of the box. Briefly Coco was seen as a real life chimp. As of 2011, Kellogg's decided to bring Coco and his friends as well as Croc back, under a new space-age style campaign known as the "Coco Pops Promise". In those countries where the cereal is known as "Choco Krispis," an elephant is the mascot. In 1986, Kelloggs named the elephant "Melvin." Recently, he has been called "Commando Melvin" due to commercials featuring him as a space-faring fighter and adventurer.
Monday, July 2, 2012
3934. Coke Polar Bear Plush
Coca-Cola’s first polar bear print advertisement appeared in France in 1922, and for the next 70 years, polar bears appeared sporadically in print advertising. In 1993, The Coca-Cola Company made a dramatic shift in its advertising by introducing the "Always Coca-Cola" campaign. The campaign by Creative Artists Agency and later Edge Creative was diverse in nature, with an initial run of 27 commercials designed to appeal to specific audiences. The ads ran around the world and included a variety of innovative technical approaches, such as computer animation. One such commercial, "Northern Lights," introduced what would become one of the most popular symbols of Coca-Cola advertising, the animated polar bear. When asked to develop an innovative commercial for Coca-Cola, creator Ken Stewart thought about drinking Coke at the movies. As a puppy, Mr. Stewart's Labrador Retriever had resembled a polar bear. Mr. Stewart saw his dog, thought about polar bears and how they would go to the movies, and the idea for "Northern Lights" was born. In the commercial, the polar bears watch the aurora borealis (the "movie") and drink from bottles of Coca-Cola. Mr. Stewart enlisted the help of animation company Rhythm & Hues to animate the ads. Using "space-age" computers and state-of-the-art graphic programs, each ad took some 12 weeks to produce from beginning to end. A lengthy, complex process is required to bring the furry, always thirsty Arctic creatures to life. As with all television commercials, the undertaking began with storyboards. With each commercial encompassing only 30 seconds, the animation mirrors scenes taken from previously created storyboards illustrated by Eugene Yelchin, working with Mr. Stewart and CAA. In this way, each second of the action is accounted for. Once the storyboards were completed, Mr. Stewart and Rhythm & Hues created pencil sketches of the polar bears, defining how the bears would appear in each scene. The sketches then were refined to add detail and background. Next, Mr. Stewart and the animators studied films and photos of actual polar bears to get a better idea of how bears move their heads, bodies and limbs, so they could incorporate these movements into the commercials. To get the bear into the computer, Mr. Stewart and Rhythm & Hues employed a sculptor to create a three-dimensional representation of the bear's head in clay. The model then was transferred into three-dimensional images and stored in advanced computer graphics software. The images were constructed by creating a grid of vertical and horizontal lines on the bear model. An animator, using a stylus connected to a computer, actually plotted the points along the body of the model until a schematic of the bear appeared on the computer screen. Once the image was refined and loaded into memory, the bear could be "moved," allowing it to walk, run, ski, luge or ice skate. "Movement" for the bears was created as animators plotted the bear's course on the computer. In addition to manipulating the bear's torso, the head and the limbs had to be moved separately since the computer-generated-bear was not attached in one piece like a real bear. During this step, the fine motor movements also were completed. Additional elements that were not computer-generated - such as a Coca-Cola bottle - were scanned and stored in the computer and were added at this point. Once the basic movements were completed, the rest of the picture was refined. Fur was added, eyes were completed, background was "painted in" and the lighting details - intricate lighting complete with reflection and shadows - were fine tuned. While the animation was in production, Mr. Stewart also worked with Glenn Rueger at Outside Music to compose original music, and created sound effects with Weddington Productions. To maintain the magical and ethereal quality of the world of the bears, Mr. Stewart kept the music to a minimum. He used the synthesized music as a source of punctuation only, and kept the bears dialogue-free, except for the notable "oohs," "ahs" and grunts, which were created by Mr. Stewart on a sound stage using his own voice, which then was altered through a computer to make him sound like the bears. The music and "dialogue," which were minimal by design, required months of work. "That's really what we were trying to do - create a character that's innocent, fun and reflects the best attributes we like to call 'human'," said Mr. Stewart. "The bears are cute, mischievous, playful and filled with fun." Once the final elements - music, sound effects and animation -- were finished, Mr. Stewart brought them together during the final edit and the magic of the bears was born. There have been many polar bear television spots since the 1993 debut, including two commercials for the 1994 Olympic Games in which the bear slid down a luge and soared off a ski jump. Bear cubs also were introduced in a holiday ad in which the bear family selects its Christmas tree.
3924. Wheels
If you can't figure out how Wheels got his nickname, you probably took the same bus to school as he did. According to the Salvadorian BK website, "Wheels is the most movable member of the Kids Club." That's awful! What kind of sick joke do they think they're playing? Despite his inability to walk, Wheels is a mechanics expert. Actually, his being a mechanics expert isn't at all related to his inability to walk. I have no idea why I said that... hold the phone! Are those EXHAUST PIPES coming out of that wheelchair?! And he's even got spoilers on the back, too! I wouldn't be surprised if he was sitting on either a diesel engine or a nuclear reactor. I take it all back. Wheels is a mechanical genius, & his wheelchair is officially the most awesome mode of transportation since Pee Wee Herman's Bike. It almost makes me wish I was crippled. Almost.
3922. Coke Polar Bear KFC
Coca-Cola’s first polar bear print advertisement appeared in France in 1922, and for the next 70 years, polar bears appeared sporadically in print advertising. In 1993, The Coca-Cola Company made a dramatic shift in its advertising by introducing the "Always Coca-Cola" campaign. The campaign by Creative Artists Agency and later Edge Creative was diverse in nature, with an initial run of 27 commercials designed to appeal to specific audiences. The ads ran around the world and included a variety of innovative technical approaches, such as computer animation. One such commercial, "Northern Lights," introduced what would become one of the most popular symbols of Coca-Cola advertising, the animated polar bear. When asked to develop an innovative commercial for Coca-Cola, creator Ken Stewart thought about drinking Coke at the movies. As a puppy, Mr. Stewart's Labrador Retriever had resembled a polar bear. Mr. Stewart saw his dog, thought about polar bears and how they would go to the movies, and the idea for "Northern Lights" was born. In the commercial, the polar bears watch the aurora borealis (the "movie") and drink from bottles of Coca-Cola. Mr. Stewart enlisted the help of animation company Rhythm & Hues to animate the ads. Using "space-age" computers and state-of-the-art graphic programs, each ad took some 12 weeks to produce from beginning to end. A lengthy, complex process is required to bring the furry, always thirsty Arctic creatures to life. As with all television commercials, the undertaking began with storyboards. With each commercial encompassing only 30 seconds, the animation mirrors scenes taken from previously created storyboards illustrated by Eugene Yelchin, working with Mr. Stewart and CAA. In this way, each second of the action is accounted for. Once the storyboards were completed, Mr. Stewart and Rhythm & Hues created pencil sketches of the polar bears, defining how the bears would appear in each scene. The sketches then were refined to add detail and background. Next, Mr. Stewart and the animators studied films and photos of actual polar bears to get a better idea of how bears move their heads, bodies and limbs, so they could incorporate these movements into the commercials. To get the bear into the computer, Mr. Stewart and Rhythm & Hues employed a sculptor to create a three-dimensional representation of the bear's head in clay. The model then was transferred into three-dimensional images and stored in advanced computer graphics software. The images were constructed by creating a grid of vertical and horizontal lines on the bear model. An animator, using a stylus connected to a computer, actually plotted the points along the body of the model until a schematic of the bear appeared on the computer screen. Once the image was refined and loaded into memory, the bear could be "moved," allowing it to walk, run, ski, luge or ice skate. "Movement" for the bears was created as animators plotted the bear's course on the computer. In addition to manipulating the bear's torso, the head and the limbs had to be moved separately since the computer-generated-bear was not attached in one piece like a real bear. During this step, the fine motor movements also were completed. Additional elements that were not computer-generated - such as a Coca-Cola bottle - were scanned and stored in the computer and were added at this point. Once the basic movements were completed, the rest of the picture was refined. Fur was added, eyes were completed, background was "painted in" and the lighting details - intricate lighting complete with reflection and shadows - were fine tuned. While the animation was in production, Mr. Stewart also worked with Glenn Rueger at Outside Music to compose original music, and created sound effects with Weddington Productions. To maintain the magical and ethereal quality of the world of the bears, Mr. Stewart kept the music to a minimum. He used the synthesized music as a source of punctuation only, and kept the bears dialogue-free, except for the notable "oohs," "ahs" and grunts, which were created by Mr. Stewart on a sound stage using his own voice, which then was altered through a computer to make him sound like the bears. The music and "dialogue," which were minimal by design, required months of work. "That's really what we were trying to do - create a character that's innocent, fun and reflects the best attributes we like to call 'human'," said Mr. Stewart. "The bears are cute, mischievous, playful and filled with fun." Once the final elements - music, sound effects and animation -- were finished, Mr. Stewart brought them together during the final edit and the magic of the bears was born. There have been many polar bear television spots since the 1993 debut, including two commercials for the 1994 Olympic Games in which the bear slid down a luge and soared off a ski jump. Bear cubs also were introduced in a holiday ad in which the bear family selects its Christmas tree.
Sunday, July 1, 2012
3908. Avon Sheep Perfume
Avon Products, Inc. (NYSE: AVP) is a U.S. based, personal care manufacturer and seller company in over 140 countries across the world. Avon had annual sales of $10.8 billion worldwide as of 2010.[2] It is the fifth-largest beauty company and largest direct selling enterprise in the world, with 6.4 million representatives. In 1886, David H. McConnell started the business in a small office at 126 Chambers Street, in lower New York City. In 1892, Mr. McConnell changed the company name when his business partner, who was living in California, suggested that he call the business the California Perfume Company, because of the great abundance of flowers in California. The California Perfume Company, Inc. of New York, NY filed their first trademark application for Avon on June 3, 1932 with the USPTO. Part of the description for goods and services provided to the USPTO included "perfumes, toilet waters, powder and rouge compacts, lipsticks," and other toiletry products. First use and commercial use for Avon by the California Perfume Company was on September 1, 1929. Registration was granted on August 30, 1932. The trademark is owned by Avon Products, Inc. of New York, NY. The status of the original stylized word mark for Avon is expired. Avon sells products in over 140 countries. Brazil is the company's largest market, passing the United States in 2010. Avon entered the Chinese market in 1990, but legal changes in 1998 forced Avon to sell only through physical stores called Beauty Boutiques. The company received China's first license for direct selling in 2006. Avon purchased Silpada, a direct seller of silver jewelry, in 2010 for $650 million. In May of 2012, perfume company Coty offered $24.75 a share for Avon, which was nearly 20% above Avon’s stock price at the time. Avon dragged its feet and Coty withdrew its offer.
Saturday, June 30, 2012
3903. Lizard Novell SUSE
Novell, Inc. is a software and services company. It is a wholly owned subsidiary of The Attachmate Group. It specializes in network operating systems, such as Novell NetWare; systems management solutions, such as Novell ZENworks; and collaboration solutions, such as Novell Groupwise and Novell Vibe. Novell was instrumental in making the Utah Valley a focus for technology and software development. Novell technology contributed to the emergence of local area networks, which displaced the dominant mainframe computing model and changed computing worldwide. Today, a primary focus of the company is on developing open source software for enterprise clients. Novell owes its beginnings to the Eyring Research Institute (ERI) in Provo, Utah. Dennis Fairclough, Drew Major, Dale Neibaur and Kyle Powell left ERI and took with them the experience and technology to found Novell. Fairclough was the member of the original team that started Novell Data Systems. Major, Neibaur and Powell went on to form SuperSet Software. Fairclough was the original founder of Novell, who was dismissed when Ray Noorda came to Novell. Major, Neibaur and Powell continued to support Novell through their SuperSet Software Group. At ERI, Fairclough, Major, Neibaur and Powell worked on government contracts for the Intelligent Systems Technology Project, and gained an important insight into the ARPANET and related technologies, ideas which would become crucial to the foundation of Novell. ERI spawned many high-tech spin-offs, including WordPerfect, Novell, and Dynix in computers and some in the military and communication areas that have all benefited the world. —Cleo Harmon, wife of the Founder and the Secretary of the President at Eyring Research Institute, The Life of Frank Carlyle Harmon, published 1999. The company began in 1979 in Provo, Utah as Novell Data Systems Inc., a hardware manufacturer producing CP/M-based systems. It was co-founded by George Canova, Darin Field, and Jack Davis. Victor V. Vurpillat brought the deal to Pete Musser, chairman of the board of Safeguard Scientifics, Inc., who provided the seed funding. The micro computer that was produced by the company was comparatively weak against performance by competitors. In order to compete on systems sales Novell wrote a program to link more than one to operate micro computer together. The company initially did not do well, and both Davis and Canova left the firm. The Safeguard board then ordered Musser to shut Novell down. Musser contacted two Safeguard investors and investment bankers, Barry Rubenstein and Fred Dolin, who guaranteed to raise the necessary funds to continue the business as a software company. Novell's networking program could work on computers from other companies. They, along with Jack Messman, interviewed and hired Raymond Noorda. The required funding was obtained through a rights offering to Safeguard shareholders, managed by the Cleveland brokerage house, Prescott, Ball and Turben, and guaranteed by Rubenstein and Dolin. In January 1983, the company's name was shortened to Novell, Inc., and Raymond Noorda became the head of the firm. Later that same year, the company introduced its most significant product, the multi-platform network operating system (NOS), Novell NetWare.
3902. Panda Chime-Long Paradise
Chime-Long Paradise is a major amusement park in Panyu District, Guangzhou, Guangdong, China. Opened on April 12, 2006, Chime-Long Paradise is the largest amusement park in China and boasts the Tenth Ring Roller Coaster, which shares the record for most inversions with Colossus at Thorpe Park in Surrey, England. It is classified as a AAAAA scenic area by the China National Tourism Administration. Chime-Long Paradise is operated by the Chime-Long Group, a Chinese tourism company that also operates numerous other attractions, including the Chime-Long Circus and Panyu Xiangjiang Safari Park. Chime-Long Group reported that construction of the park cost over 1 billion RMB. Stretching over 60 hectares, the park currently contains more than 60 attractions and has a daily capacity of 50,000 visitors. It recently built in a new rollercoaster that is nearly 61 m tall (200 ft) and reaches a maximum speed of 105 kilometres per hour (65 mph).
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